Crafting and more sprites
Hello!
Spent most of today working on the crafting system, which I did get to work.
While I won't get into the nitty-gritty, a friend of mine described my specific solution as "Notch-ing up the code", which he defined as "A very clever solution that will probably cause a major rework down the line."
Not going to lie: Kinda proud of that.
The optical element is still very much a placeholder, but now I'm two systems away from being able to plan out the entire game. That means we're going to enter Alpha soon-ish!
I've also made some more sprites which will eventually find their way into the mansion.
There may or may not be an update tomorrow, as it's quite a busy day, all of which unrelated to game development, but if I can't make it, I'll be back on Thursday with more juicy, juicy updates.
Cheers!
NecroMansion
Cast spells, brew potions, revive your dead husband, pet the cat.
Status | In development |
Author | Designator |
Genre | Strategy |
Tags | 2D, Atmospheric, Dark Fantasy, Pixel Art, Singleplayer |
More posts
- Fighting the Big Sad (tm)Aug 09, 2021
- Dissection and Corpse Crate (tm)Jul 22, 2021
- Books and chapelsJul 16, 2021
- Agriculture for budding necromancersJul 15, 2021
- Corpses and CatsJul 12, 2021
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