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NecroMansion
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Devlog
Fighting the Big Sad (tm)
August 09, 2021
by
Designator
I feel incredibly bad for not working on this game in almost 3 weeks. Truth is: Mental health is difficult, and recently I have been putting a lot of energy into different, non-game-dev related projec...
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Dissection and Corpse Crate (tm)
July 22, 2021
by
Designator
Hello again! It's been a little while. I've been working on the code side for the dissection minigame, as well as doing sprites for it It clearly still needs polish (and so does the inventory), but it...
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Books and chapels
July 16, 2021
by
Designator
Hello everybody! Today marks the day that first actual piece of lore (and with it instruction for the player) is in the game. A lot of preparation went into making this work and I'm quite proud of it...
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Agriculture for budding necromancers
July 15, 2021
by
Designator
Hi there! Today was mostly spent changing some code behind the scenes around to prepare for our new feature: Plants! You will be able to plant seeds and grow materials for your spells and potions. Wit...
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Crafting and more sprites
July 13, 2021
by
Designator
Hello! Spent most of today working on the crafting system, which I did get to work. While I won't get into the nitty-gritty, a friend of mine described my specific solution as "Notch-ing up the code",...
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Corpses and Cats
July 12, 2021
by
Designator
Been spending most of today working on new sprites. The funny thing here is that it's an instance of the game kind of expanding itself organically. I originally added the painting of a cat as a kind o...
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