Agriculture for budding necromancers


Hi there!

Today was mostly spent changing some code behind the scenes around to prepare for our new feature:

Plants!



You will be able to plant seeds and grow materials for your spells and potions.
With that, only one game play feature remains to be implemented: Butchery.

I'm sorry for not being able to show you more visual things today, since most of the work is code-based and not particularly interesting at that. We're mostly talking about storing and distributing values, which takes some thought to organize correctly, but isn't something you can write posts about.

In any case, stay tuned for more updates and have a nice day!

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